Dave Szulborski

Dave Szulborski (June 23, 1957 – April 23, 2009) was the first professional independent alternate reality game developer, and an authority on ARGs. His books on the subject are used today in curricula on alternate reality games and transmedia storytelling. His independent games included ChangeAgents, Chasing the Wish, and Urban Hunt.

Contents

Biography

Szulborski started his transmedia career as a beta tester for Majestic, an early attempt at pervasive gaming from Electronic Arts. He spun off his first games, called ChangeAgents, in that universe. One of the first independent ARG developers, Szulborski became well-known for his work on indie games Chasing the Wish and Urban Hunt. He wrote This Is Not a Game, the first book on alternate reality games, and launched a career into professional ARG design with his contributions to Art of the Heist.

Later in his career, he created ARGs, puzzles, and stories for projects as varied as marketing campaigns and military training exercises. He was also a public speaker and contributing author on the topic of interactive storytelling.

Szulborski died in April 2009 of leukemia. His battle with the illness prompted friends and fans of his work to create Folding the Wish, a project to send him a thousand origami cranes.

Bibliography

Alternate reality games

Books

Television work

Non-ARG marketing campaigns and online games

External links

Citations

Graft, Kris (2009-04-28). "Obituary: Alternate Reality Designer Dave Szulborski". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=23358. Retrieved 2009-08-03. 

Waite, Jonathan (2009-04-25). "Announcement - Dave Szulborski". ARG Netcasts. http://www.argnetcast.com/2009/04/announcement-dave-szulborski/. Retrieved 2009-08-03. 

Waite, Jonathan (2009-04-23). "Remembering Dave Szulborski". ARGNet: Alternate Reality Gaming Network. http://www.argn.com/2009/04/remembering_dave_szulborski/. Retrieved 2009-08-03. 

Whalen, Zach (2006-11-20). "Review of This Is Not a Game by Dave Szulborski". Gameology. http://www.gameology.org/node/1364. Retrieved 2009-08-03. 

"BBN develops emergency training 'game' for U.S. military". Mass High Tech. 2008-02-04. http://www.masshightech.com/stories/2008/02/04/daily3-BBN-develops-emergency-training-game-for-US-military.html. Retrieved 2009-08-03. 

Bray, Hiawatha (2005-04-25). "Through a hole, and into hidden worlds of fun". The Boston Globe. http://www.boston.com/news/globe/living/articles/2005/04/25/through_a_hole_and_into_hidden_worlds_of_fun/. Retrieved 2009-08-03.